Hypodermic Needle Theory
The hypodermic needle theory is an idea at which a certain advert or TV programme is injecting the audience with information. The audience could take this in one of two ways, these different types of audiences are either passive or active. Passive is when the audience does not question what is being presented to them and tend to not get involved. Active audience members get more involved and would often question what they are being told. For example, this type of audience might ring up on quiz shows to vote.
Here is a screenshot of a photoshop test that I did, which includes a brief summary of this theory and on active and passive audience members.
I think this theory is quite outdated now, because with todays modern technologies it is much easier for the audience to get involved, as there are various apps and commenting sites for people to connect with the producers. For example reviewing sites and audiences can write to the makers for tips or complaints. Also people are inclined to have more of an opinion, because everyones opinion is accepted and heard in today's society.
On the other hand, audiences can tend to get a little bit lazy and could be considered more as a passive audience member.
Maslows Hierarchy
Malsows theory is a pyramid which demonstrates what people's basic needs are, developing into more optional/wanted needs that makes people happy and human. The topic include; physiological, safety, love\belonging, esteem and self actualisation.
Here is an image to explain this further:
Nearer the top of the pyramid, are more desirable traits/needs and at the bottom are the necessities or basic needs.
Uses and Gratifications Theory
This theory suggests that there are different reasons that people would want\need the media. Here is a screenshot of a table that I filled in, on the four different reasons that the uses and gratifications theory include.
Different people have different needs and respond individually to media texts. This would be unique to a certain individual. Audiences can use media to feel a certain way, for example if someone is sad, they could listen to uplifting, joyful music to make them feel better. Also each of us gain something from the media and consume gratification from this.